Submitted by SecretLemur on May 5, 2008 - 1:38pm.
| Attention Kept: About eight hours so far |
Will I play it again: I'm a glutton for punishment |
If you've ever played Angband, Nethack or any of the other oldschool "roguelike" games, then you'll find the permadeath of Shiren the Wanderer
to be a blast from the past. If, on the other hand, you've grown
accustomed over the years to the ability to save, die, and reload,
you'll find the permadeath of Shiren the Wanderer to more than
a little bit brutal. There are no take-backs, only do-overs. And by
do-overs, I mean, you start from the beginning and do it all over again.
For those used to reloading the last save after dying, having to start
over again can take some getting used to. It requires a different
approach to the game. A different mind set. A certain level of bloody-minded determination. It's worth it, though.
Submitted by SecretLemur on March 4, 2008 - 4:29pm.
| Attention Kept: About four hours so far |
Will I play it again: Must. Solve. Puzzles. |
Professor Layton and the Curious Village is a neat little
adventure/puzzle game for the DS and, quite possibly, the strangest
game I've ever played. What makes this game so weird is not the actual
gameplay, but the context in which the game takes places. Every single
person in the curious little village that Professor Layton visits
requires that he (or his apprentice) solve some sort of puzzle before
even speaking to him. Everyone. Without exception. Even when there's a freshly dead body in the room.
It reminds me of those old horror movies where the
traveling protagonist happens upon a town that is inhabited solely by
zombies or cultists or the slaves of Bluebeard. Except here, rather
than being zombies, everyone is some sort of puzzle freak.
Submitted by SecretLemur on March 3, 2008 - 7:17pm.
| Attention Kept: Little over an hour |
Will I play it again: If only to reaffirm my hatred for it. |
If you've been wanting to play Assassin's Creed on your DS, then look no further, 'cause it ain't gonna happen. While Assassin's Creed: Altair's Chronicles certainly has some similarities to it's high-def console brethren, Assassin's Creed
it isn't. Sure, you play a guy named Altair. Sure he wears white and
sticks people with sharp knives. And yes, that ever present Middle
Eastern theme is accounted for. But the core gameplay mechanics which
made Assassin's Creed fun to play -- even after you've finished the main storyline -- are all absent.
What you're getting instead is a combat heavy 3D puzzle/platformer on a three inch screen.
Submitted by SecretLemur on February 10, 2008 - 2:02pm.
Sudoku has risen in popularity over the last couple of years to the
extent that there are dozens and dozens of versions available. It's in
the paper. It's in the little booklets at the checkout counter of your
favorite grocery store. The first electronic version of Sudoku I tried
was "Sudoku Mania" for the DS.
Worst. Game. Ever.
As games go, Sudoku has relatively few interface requirements. You need
to be able to enter numbers, and you need to be able to enter potential
numbers - also called penciling in. Those two things are required for a
fully functional Sudoku game. Period. Of the games surveyed, only two
utterly fail on that point (which is somewhat surprising), but many of
the others have such poorly designed interfaces that I seriously have
to wonder how the designers manage to get out of bed and dress
themselves in the morning.
Submitted by SecretLemur on February 3, 2008 - 2:52pm.
| Attention Kept: 5 hours or so |
Will I play it again: Yes |
Chibi-Robo: Park Patrol is a surreal game in which you
play a mute robot charged with saving the world by planting flowers. In
addition to planting(and dancing for) flowers, Chibi-Robo must also
defend his park from Sergeant Smogglor and his nasty hench-things, the
Smogglings. If I understand the marketing material
correctly then the message of this game is supposed to be one of
greenness. Which is to say that it's somehow supposed to instill a
respect for the environment in those who play. CO2 emissions are bad,
mkay?
As a tool for promoting environmentalism, I think Chibi-Robo: Park
Patrol is something of a flop. It is, however, a charming and surreal
little game that you won't admit playing in front of your more manly
friends.
Submitted by SecretLemur on January 29, 2008 - 3:28pm.
| Attention Kept: A little over two hours |
Will I play it again: Probably. I'm a masochist and I'll forget how hard it is. |
Trauma Center: Under the Knife is a strange little DS
game where you play the role of surgeon in a soap opera. As a surgeon,
you have to excise tumors, remove shards of glass and dose your
patients with a bunch of green goo using the stylus as your surgical
instrument. As a cast member in a soap opera, you must strike striking
poses and read a bunch of melodramatic dialog.
When the game is going well, which is to say, when I'm not killing the
patient, I love it. It's great. But when the game gets hard, which is
to say, when I'm killing the patient, I hate it. When Trauma Center
is hard, it's brutally hard: just like in real surgery, a single
screwup can kill the poor sod on the table. And having to skim through
all of the pre-surgery conversation over and over again so that I can
just kill the patient again is pretty frustrating.
So, as much as I love the game play and the idea of Trauma Center: Under the Knife, my heart just can't take the stress. And that's pretty much all I have to say about it.
Submitted by SecretLemur on January 28, 2008 - 4:11pm.
| Attention Kept: About 12 hours so far |
Will I play it again: Oh, my word, yes. |
Advance Wars: Days of Ruin is the twelfth installment
of the "Nintendo Wars" turn based tactical war game series (going all
the way back to 1988), the second installment to reach the DS, and the
first that I've played. If the previous incarnations are anything like
Days of Ruin, then I have been seriously missing out because it's one
of the best DS games I've ever played.
Seriously. If you like turn based strategy games at all, stop reading this and go buy it.
Submitted by SecretLemur on January 22, 2008 - 4:40pm.
| Attention Kept: 20 hours, at least |
Will I play it again: yeppers |
Geometry Wars: Galaxies is the fourth iteration of the popular Geometry Wars shooter that first appeared as an Easter Egg in the game Project Gotham Racing 2. Since then one version or another of Geometry Wars has appeared on just about every modern gaming platform not produced by Sony.
Obviously inspired by the arcade classic Robotron, the concept
of Geometry Wars is simple: you fly around and shoot things. Your ship
is vector drawn and roughly claw shaped. Your enemies: various types of
vector drawn polygons. Circles. Squares. Parallelograms. Stars. And so
on. While fun, every other version to date has been little more than a
quick arcadey diversion. Galaxies, though, brings a pile of new
features and a level of depth that will have you coming back for more.
After you rest your hands, that is.
Submitted by SecretLemur on January 21, 2008 - 3:20pm.
| Attention Kept: 4 hours so far |
Will I play it again: Definitely |
I was at my local "game store" (is it really a game store if they don't
get new releases until a week after release?) the other day, and I saw
a Prince of Persia game for the DS that I'd never heard of before: Battles of Prince of Persia.
Even stranger, there were two used copies in the used games section,
where before, there were none. But the real surprise came when I got
the game home and popped out Pokemon Pearl so that I could play it.
Turns out that Battles of Prince of Persia is not, like every other Prince of Persia
title before it, an action adventure game. It is, instead, a
trading-card based tactical war game which happens to take place in the
Price of Persia universe. What's even weirder is that it's actually
really cool.
Submitted by SecretLemur on January 20, 2008 - 3:12pm.
| Attention Kept: Just shy of 16 hours so far |
Will I play it again: I expect so |
Dragon Quest Monsters: Joker (DQMJ hereafter) is a critter collector RPG (jRPG?) in the same vein as Pokemon and Digimon.
You play a young man, there is a quest, and to complete said quest you
must travel far and wide collecting critters as you go. And like other
critter collectors, the character you play is largely irrelevant; it's
all about the critters.
As the sequel to a sequel to a spinoff of a sequel (seriously, the wikipedia entry is a maze
of game versions), story presentation suffers somewhat in that when the
game starts you have no freaking clue as to what's going on. Seriously.
No Clue. Well, no matter, in a game like DQMJ, the plot is really
secondary. The core game is really about capturing and breeding lots of
different kinds of monsters.
And on that front, DQMJ does a pretty decent job.
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