Submitted by SecretLemur on May 5, 2008 - 1:38pm.
| Attention Kept: About eight hours so far |
Will I play it again: I'm a glutton for punishment |
If you've ever played Angband, Nethack or any of the other oldschool "roguelike" games, then you'll find the permadeath of Shiren the Wanderer
to be a blast from the past. If, on the other hand, you've grown
accustomed over the years to the ability to save, die, and reload,
you'll find the permadeath of Shiren the Wanderer to more than
a little bit brutal. There are no take-backs, only do-overs. And by
do-overs, I mean, you start from the beginning and do it all over again.
For those used to reloading the last save after dying, having to start
over again can take some getting used to. It requires a different
approach to the game. A different mind set. A certain level of bloody-minded determination. It's worth it, though.
Submitted by SecretLemur on March 31, 2008 - 4:17pm.
| Attention Kept: I lost count. Uh.....25 hours? |
Will I play it again: I'm playing it right now |
Viking: The Battle for Asgard is an action adventure/hack n' slash which follows in the footsteps laid down by Conan which followed in the footsteps laid down by God of War.
It has the tragic hero. It has legions of bad guys which your tragic
hero stomps on. It has lots of brutal, brutal violence. It even has
quick-time-events. The only thing it's really missing are environmental
puzzles. And you know what? I'm ok with that. For me, the puzzles in God of War were always just another thing getting in the way of bashing on monsters. The really new thing that Viking brings to the table is colossal battles between a Viking army that you raise (which includes dragons) and the legions of Hel.
The sheer enormity of the battles in Viking evidence some
serious technical skills on the part of Creative Assembly, which is
only relevant, of course, if the game is any fun. And it is. I have
been glued to my 360 pretty much non-stop for the last for four days.
Submitted by SecretLemur on March 30, 2008 - 8:26pm.
| Attention Kept: Just shy of two hours |
Will I play it again: You can't be serious. |
Dark Sector is one of those games that makes me glad that
I'm not being paid to write these reviews. If someone was paying me for
to review Dark Sector, I'd have to play the whole game. And that, dear reader, would suck. That would have me reconsidering my choice of career. Dark Sector
is a 3rd person shooter that really wants to be something else.
Sometimes. Except for when it doesn't. It tries really hard (and fails)
to be a brutal close combat game. Sometimes, it will try to be a action
adventure with environmental puzzles. And this too, it will fail at.
Based on the first 30 minutes or so, you might think that it was intent
on delivering a high concept story with well developed characters. And
on that point, you'd be wrong.
The only really good thing I can say about Dark Sector is that it annoys early and often, thereby allowing me to get on the with the business of playing games that don't suck.
Submitted by SecretLemur on March 19, 2008 - 3:19pm.
| Attention Kept: Six-ish hours beats the game |
Will I play it again: I might give it another run through on a harder difficulty |
The premise of Turning Point: Fall of Liberty is simple: Winston
Churchill dies early, and without his powerful leadership, Europe falls
to the Nazis during the big WWII. Emboldened by their success overseas,
they launch a massive attack against our Eastern seaboard capturing
several important cities and the White House. You get to play the part
of "Carson" the construction worker turned hero who becomes a critical
member of the resistance movement against the Nazis.
As many reviewers have pointed out, Turning Point is a fairly flawed game. Despite those flaws, I had some fun with it.
Submitted by SecretLemur on March 17, 2008 - 3:33pm.
| Attention Kept: About three hours |
Will I play it again: For the non-story alley fights, yeah. |
There was once a time when the common FPS protagonist could carry every
weapon he encountered and a full load of ammo for each. Likely as a
result of the success of games such as Halo, which have a more
realistic limit on weapon carrying, this has become somewhat less
common. Nowadays, you're typically limited to a couple of guns, some
ammo, and maybe some grenades. Condemned 2: Bloodshot takes
this its (il)logical conclusion: not only are you limited to carrying a
single, solitary weapon, but if that weapons happens to be a firearm,
you're only allowed to carry the ammo in the clip.
As a gameplay mechanic that forces the player to scavenge his immediate
area for improvised weapons, it's kind of interesting. But it also
flies in the face of common sense: even the most drunken and idiotic of
ex-cops (which your protagonist certainly is) probably has a couple of
pockets in which he can stick some extra bulltets, or failing that, his
gun once the bullets run out. Seriously, if I've got room for a
flashlight, a radio, and a digital camera/UV light/audio spetrograph,
then I've got enough room for a couple of extra .38 shells.
And that's just the most obvious and pervasive flaw you'll encounter.
Submitted by SecretLemur on March 14, 2008 - 11:13pm.
| Attention Kept: Three hours or so |
Will I play it again: Good god no. |
Super Smash Bros. Brawl is finely crafted video game. With the
exception of some longish loading times, it's technically proficient:
the graphics and sounds are well done and, for one, you can play online
multiplayer. It provides the player with lots of options in character
selection and in character and level customization. And, as it's really
two games in one, it's a solid value. But I still hate it. Just like I
hate beets.
It doesn't matter if the beets in question were watered with tears of
gods and lovingly tilled by the hands of beautiful virgin maidens, I
still think that they're disgusting. And so it goes with Super Smash Bros. Brawl.
Submitted by SecretLemur on March 13, 2008 - 3:37pm.
| Attention Kept: Is a short game: six hours beats it. |
Will I play it again: It was better than Cats. |
The story of God of War: Chains of Olympus takes place some 10 years before the first God of War
(originally released for the PS2). Strange thing: this fact is not
immediately apparent and is, in fact, not made definitively apparent
anywhere in the game. The game begins without context. The box explains
nothing. The so called "manual" contains nothing but a few pages
describing basic play mechanics. I finally found the answer to my
questions about God of War chronology at wikipedia. It seems a
strange, if ultimately irrelevant, oversight given how story driven the
game series has been. Oh well, as it turns out, I really don't care so
much about back story when gameplay is this freakin' awesome.
Clocking out after 6 hours of gameplay (on easy), Chains of Olympus is a fantastic, but short, game.
Submitted by SecretLemur on March 5, 2008 - 3:18pm.
| Attention Kept: About 12 hours so far. Many many more to come. |
Will I play it again: and again and again. |
The only thing really wrong with Culdcept Saga is the
title. First, just about nobody is going to have any sort of
understanding of just what the hell that means. What's a Culdcept? I
still don't know. And I've played the game for something like 12 hours.
Second, it simply does not roll off the tongue. At least, not my
American English tongue. Too many consonants. The word "culdcept" is
clunky and I sound like I have a lisp when I say it. On the other hand,
at least its a short title.
And when I say that the title is the only thing wrong with it, I mean it. It's not perfect in every way, but I can't seem to find any real flaws in it. And Bob knows I'm looking for them.
Submitted by SecretLemur on March 4, 2008 - 4:29pm.
| Attention Kept: About four hours so far |
Will I play it again: Must. Solve. Puzzles. |
Professor Layton and the Curious Village is a neat little
adventure/puzzle game for the DS and, quite possibly, the strangest
game I've ever played. What makes this game so weird is not the actual
gameplay, but the context in which the game takes places. Every single
person in the curious little village that Professor Layton visits
requires that he (or his apprentice) solve some sort of puzzle before
even speaking to him. Everyone. Without exception. Even when there's a freshly dead body in the room.
It reminds me of those old horror movies where the
traveling protagonist happens upon a town that is inhabited solely by
zombies or cultists or the slaves of Bluebeard. Except here, rather
than being zombies, everyone is some sort of puzzle freak.
Submitted by SecretLemur on March 3, 2008 - 7:17pm.
| Attention Kept: Little over an hour |
Will I play it again: If only to reaffirm my hatred for it. |
If you've been wanting to play Assassin's Creed on your DS, then look no further, 'cause it ain't gonna happen. While Assassin's Creed: Altair's Chronicles certainly has some similarities to it's high-def console brethren, Assassin's Creed
it isn't. Sure, you play a guy named Altair. Sure he wears white and
sticks people with sharp knives. And yes, that ever present Middle
Eastern theme is accounted for. But the core gameplay mechanics which
made Assassin's Creed fun to play -- even after you've finished the main storyline -- are all absent.
What you're getting instead is a combat heavy 3D puzzle/platformer on a three inch screen.
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